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Four Lakes

503285952Analyzed
4v4 RM · 4d ago on Aug 31, 2026· 36m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1260
+12
🇵🇹 Huns · Portugal
1243
+13
🇨🇴 Slavs · Colombia
1236
+13
🇺🇸 Bulgarians · United States
1227
+13
🇧🇷 Franks · Brazil
1242
-16
🇵🇪 Huns · Peru
1198
-14
🇺🇸 Ethiopians · United States
1193
-14
🇧🇷 Celts · Brazil
1035
-7
Player eAPM Actions Feudal Castle Imperial Opening
Speed_of_Anarchy Bulgarians
41 1,529 9:55 23:04 ⚔ Scout Rush
batbeetch Vietnamese
40 1,491 10:10 24:47 ⚔ Archer Rush
1of4kind Huns
40 1,480 9:27 24:14 ⚔ Archer Rush
Peru_Rush Huns
29 1,083 10:52 22:55 ⚔ Fish Boom into Scouts
27 990 10:00 28:44 ⚔ Scout Rush
Flower Slavs
22 815 11:07 21:42 ⚔ Fish Boom into Scouts
AGOFEM Celts
17 640 11:35 16:47 ⚔ FC into Scouts
ANIPerfect Ethiopians
15 571 11:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,780 9,775 8,790 950 29,295 31,014
12,615 8,525 4,370 1,050 26,560 29,124
11,325 7,932 3,555 1,700 24,512 25,680
12,375 5,312 5,570 100 23,357 24,627
7,965 7,268 3,950 850 20,033 22,556
10,000 4,717 4,840 200 19,757 20,057
7,785 4,265 1,525 100 13,675 14,925
3,010 3,878 2,975 380 10,243 11,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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