AoeStats
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Coastal Forest

503285787Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 28m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1167
+14
🇨🇱 Khmer · Chile
1102
+17
🇬🇧 Sicilians · United Kingdom
1125
-16
🇸🇪 Malay · Sweden
1104
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,531 10:28 21:21 ⚔ Scout Rush
40 1,150 9:53 19:52 ⚔ FC into Skirms
37 1,068 10:29 ⚔ Archer Rush
31 884 9:37 23:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,270 3,570 3,870 100 17,810 19,483
6,050 5,437 1,955 225 13,667 16,406
5,770 4,347 1,550 375 12,042 11,859
3,835 4,293 1,650 405 10,183 11,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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