AoeStats
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Four Lakes

503285770Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 48m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1104
+13
🇺🇸 Maya · United States
1104
+13
🇺🇸 Bulgarians · United States
1083
+14
🇺🇸 Vietnamese · United States
1061
+15
🇨🇦 Vikings · Canada
1126
-18
🇨🇦 Franks · Canada
1020
-13
🇨🇦 Armenians · Canada
1017
-13
🇨🇦 Mongols · Canada
1007
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,695 10:35 24:17 36:40 ⚔ Archer Rush
34 1,628 10:02 18:03 47:10 ⚔ Archers into Skirms
32 1,547 12:35 17:32 31:40 ⛏ Fish Boom
27 1,280 10:22 18:29 36:10 ⚔ Fish Boom FC into Skirms
24 1,166 11:34 22:20 41:39 ⛏ Fish Boom
24 1,148 11:30 23:39 ⚔ M@A Rush
20 971 11:01 15:48 39:26 ⚔ FC into Archers
20 980 11:12 19:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,625 11,410 17,125 3,450 56,610 61,255
27,970 15,294 9,895 780 53,939 60,231
17,310 13,798 8,140 2,160 41,408 46,365
13,805 14,934 10,700 1,500 40,939 54,211
15,815 14,162 8,960 1,670 40,607 43,566
20,135 12,970 3,800 3,350 40,255 40,711
V
13,070 12,690 5,600 4,580 35,940 37,104
7,475 5,062 1,645 1,600 15,782 15,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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