AoeStats
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Arabia

503285728Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 62m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
841
+12
🇨🇱 Turks · Chile
793
+14
🇮🇳 Lithuanians · India
772
-14
🇧🇷 Byzantines · Brazil
721
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,617 9:32 22:48 37:22 ⚔ M@A into Archers
19 1,172 12:03 24:07 37:20 ⚔ Archer Rush
15 964 11:06 28:45 58:01 ⚔ Archers into Skirms
11 704 11:31 22:31 38:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,815 19,397 9,995 2,850 63,057 72,916
19,365 10,495 13,885 3,200 46,945 56,401
12,460 13,455 2,980 775 29,670 30,677
13,425 8,076 7,075 1,055 29,631 36,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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