AoeStats
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Arabia

503285711Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 26m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1123
+13
🇺🇸 Saracens · United States
1114
+14
🇺🇸 Ethiopians · United States
1061
-13
🇺🇸 Byzantines · United States
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,309 8:55 21:40 ⚔ Archers into Skirms
36 965 9:16 19:09 ⚔ Scout Rush
30 811 10:20 24:47 ⚔ Archer Rush
23 609 10:25 21:27 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,670 6,095 2,085 200 15,050 15,359
5,030 4,577 880 225 10,712 11,727
4,020 4,187 975 75 9,257 11,329
4,215 3,094 920 775 9,004 10,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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