AoeStats
← Alcaz

Nomad

503285502Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 30m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1072
+11
🇺🇸 Portuguese · United States
1020
+13
🇺🇸 Koreans · United States
759
+25
🇫🇷 Celts · France
1051
-21
🇺🇸 Malay · United States
965
-17
🇲🇽 Sicilians · Mexico
881
-13
Player eAPM Actions Feudal Castle Imperial Opening
Alcaz Celts
22 676 13:10 18:17 ⛏ Fish Boom FC
Barko Huns
22 667 13:36 21:31 ⛏ Fish Boom into Fire Galleys FC into Galleys
14 414 16:23 24:42 ⛏ Fish Boom FC
pelder787 Portuguese
14 422 14:11 19:20 ⚔ Fish Boom FC into Archers
mrusuario0001 Sicilians
12 350 17:05 ⚔ Fish Boom into Towers
jeffreyvaneyk Koreans
12 367 17:51 30:00 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,500 4,625 2,020 650 13,795 15,422
4,725 6,055 1,350 350 12,480 13,943
4,600 4,804 420 970 10,794 13,902
4,625 3,570 575 1,500 10,270 11,249
4,875 4,415 710 225 10,225 11,412
4,935 3,065 800 760 9,560 9,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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