AoeStats
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Black Forest

503285406Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 70m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
956
+10
🇵🇪 Burgundians · Peru
871
+13
🇦🇷 Persians · Argentina
868
+14
vs
🇨🇱 Koreans · Chile
856
-14
🇨🇱 Teutons · Chile
832
-13
🇨🇱 Celts · Chile
758
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,986 13:37 18:25 35:59 ⛏ Fast Castle
27 1,917 12:06 20:15 29:08 ⛏ Fast Castle
26 1,864 14:41 19:17 36:04 ⛏ Fast Castle
24 1,683 12:09 17:53 32:12 ⛏ Fast Castle
22 1,564 14:17 21:21 37:37 ⛏ Fast Castle
14 1,003 14:06 24:53 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,400 48,220 25,515 3,665 124,800 125,842
42,090 26,391 34,115 2,670 105,266 139,227
45,180 25,276 28,695 2,905 102,056 132,491
22,105 43,273 15,315 3,015 83,708 99,585
23,820 28,345 22,380 1,700 76,245 145,477
25,855 30,840 6,365 3,125 66,185 70,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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