AoeStats
← Bengal.Bhainse

Arabia

503285390Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 47m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1025
+14
🇺🇸 Bulgarians · United States
956
+17
🇺🇸 Lithuanians · United States
1021
-17
🇦🇷 Ethiopians · Argentina
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,215 11:25 21:13 40:45
22 1,056 9:50 20:24 ⚔ Scout Rush
22 1,050 10:02 23:51 37:08 ⚔ Archer Rush
18 837 11:35 24:18 46:30

Resources

Player Food Wood Gold Stone Spent Collected
21,990 14,858 7,260 1,550 45,658 50,652
20,385 11,238 10,555 2,515 44,693 46,062
18,035 11,359 4,485 2,670 36,549 43,839
8,090 7,014 4,340 530 19,974 20,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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