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Arabia

503285387Analyzed
1v1 RM · 12h ago on Aug 31, 2026· 54m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1492
+20
🇦🇷 Tatars · Argentina
1571
-20
Player eAPM Actions Feudal Castle Imperial Opening
52 2,807 9:06 21:42 47:05 ⚔ Scout Rush
Griff Hindustanis
46 2,479 8:57 23:47 49:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,825 15,758 16,140 3,650 62,373 66,499
22,220 14,594 16,775 1,250 54,839 57,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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