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Black Forest

503285341Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1226
+10
🇧🇷 Malay · Brazil
1175
+12
🇸🇮 Hindustanis · Slovenia
1149
+13
🇺🇿 Persians · Uzbekistan
1096
+16
🇺🇸 Khmer · United States
1149
-15
🇺🇸 Malians · United States
1084
-13
🇺🇸 Mongols · United States
1080
-12
🇺🇸 Persians · United States
1044
-11
Player eAPM Actions Feudal Castle Imperial Opening
sroj0 Persians
35 1,660 15:49 27:16 ⛏ Fast Castle
raleighhokie Malians
33 1,575 12:04 16:33 ⚔ FC into Archers
Dougras Poles
32 1,525 10:28 22:11 41:57 ⚔ Scout Rush
Alex_AoE Malay
26 1,245 9:50 21:50 44:44 ⚔ M@A into Fish Boom
m00n Hindustanis
22 1,037 11:06 15:47 35:53 ⛏ Fast Castle
Storme Khmer
20 944 13:13 17:04 33:44 ⛏ Fish Boom FC
Chiman00 Mongols
14 657 11:14 19:06 39:48 ⛏ Fast Castle
Th3 Sh00ter Persians
13 591 10:54 14:56 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,795 15,400 17,370 2,500 68,065 81,298
24,015 20,823 10,680 2,405 57,923 63,214
24,860 17,520 11,565 2,415 56,360 69,586
21,695 16,776 9,095 3,420 50,986 53,557
19,145 13,315 6,930 1,025 40,415 47,123
16,660 8,476 6,395 1,775 33,306 43,066
13,635 10,394 3,165 1,730 28,924 33,953
12,805 9,622 4,330 1,665 28,422 36,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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