AoeStats
← escorpio_89_32

Glade

503285340Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 63m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1149
+14
vs
🇺🇸 Japanese · United States
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,086 8:15 23:34 33:47 ⛏ Fast Castle
24 1,546 18:41 27:58 40:00 ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,770 17,800 16,945 1,070 67,585 81,224
21,160 16,747 11,370 2,740 52,017 54,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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