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503285340Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 63m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1149
+14
🇺🇸 Japanese · United States
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
escorpio_89_32 Persians
33 2,086 8:15 23:34 33:47 ⛏ Fast Castle
Φ Japanese
24 1,546 18:41 27:58 40:00 ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,170 17,800 17,245 1,070 68,285 81,924
22,355 17,572 11,490 2,740 54,157 56,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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