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Arabia

503285084Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 105m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
795
+11
🇵🇪 Poles · Peru
714
+15
🇦🇷 Teutons · Argentina
687
-13
🇦🇷 Spanish · Argentina
686
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 3,825 11:50 27:13 35:45 ⛏ Fast Castle
35 3,668 10:47 20:40 36:07 ⛏ Fast Castle
estebanpa Spanish
26 2,703 11:15 21:30 28:49 ⚔ M@A Rush
NDF Teutons
17 1,749 13:34 24:59 69:01 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
46,005 34,815 20,490 2,835 104,145 106,024
25,025 15,277 23,275 1,210 64,787 68,433
33,565 17,930 7,930 4,305 63,730 69,218
9,755 25,690 14,580 1,725 51,750 69,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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