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Black Forest

503285076Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 52m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1045
+11
🇹🇷 Italians · Türkiye
908
+17
🇹🇷 Lithuanians · Türkiye
837
+21
🇨🇴 Georgians · Colombia
942
-17
🇨🇴 Muisca · Colombia
940
-16
🇨🇴 Khmer · Colombia
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
Maicolss Khmer
32 1,681 12:09 16:03 29:27 ⛏ Fast Castle
VanderSnatch Muisca
29 1,522 11:00 16:12 32:53 ⛏ Fast Castle
Gusad1nh0 Berbers
27 1,431 13:40 17:55 31:19 ⛏ Fish Boom FC
Kingfox1217 Georgians
20 1,063 10:34 16:51 33:44 ⛏ Fish Boom FC
Uzzman Italians
18 939 12:37 18:31 36:39 ⛏ Fish Boom FC
Mr. KEK Lithuanians
18 951 14:59 20:12 46:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,740 11,972 20,195 2,510 77,417 83,882
15,150 27,310 17,705 3,050 63,215 92,937
22,860 12,565 12,985 3,230 51,640 70,085
13,920 20,805 12,770 2,620 50,115 81,082
16,930 14,872 11,520 3,905 47,227 55,825
20,605 10,410 9,525 1,760 42,300 60,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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