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QS Arena

503285029Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 41m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1033
+17
🇲🇽 Wu · Mexico
994
+19
🇵🇪 Bohemians · Peru
1181
-23
🇵🇪 Persians · Peru
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
SURTIME Bohemians
29 1,212 10:00 14:18 18:42 ◆ FC into Fast Imp
jueaadjx Turks
28 1,151 9:18 14:20 19:57 ◆ FC into Fast Imp
23 978 8:34 13:50 33:14 ⛏ Fast Castle
ang54321012345 Persians
22 935 10:06 15:38 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,100 12,415 9,705 2,050 38,270 50,459
11,580 11,140 9,675 20 32,415 34,828
11,645 10,250 9,025 650 31,570 35,227
12,925 9,463 3,800 2,350 28,538 35,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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