AoeStats
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Yucatan

503285026Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 78m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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565
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593
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Player eAPM Actions Feudal Castle Imperial Opening
17 1,337 10:00 19:22 33:17 ⛏ Fast Castle
15 1,168 10:27 23:02 33:27 ⚔ Archer Rush
12 904 13:50 25:09 43:18 ⚔ Scout Rush
11 835 14:34 28:41 46:29
11 847 11:42 22:57 46:30 ⚔ Drush FC
7 568 11:10 19:48 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,575 38,405 36,055 5,500 117,535 139,939
42,925 12,965 21,665 4,520 82,075 100,625
26,570 18,605 17,875 6,345 69,395 86,646
20,495 21,450 19,260 1,365 62,570 62,975
25,005 14,445 17,480 3,595 60,525 85,317
22,850 22,314 10,815 4,150 60,129 64,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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