AoeStats
← Zian_moon

Yucatan

503285014Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 26m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
916
+11
🇦🇷 Cumans · Argentina
861
+14
🇦🇷 Sicilians · Argentina
774
+18
vs
🇨🇴 Celts · Colombia
866
-17
🇧🇷 Burgundians · Brazil
805
-14
🇦🇷 Portuguese · Argentina
753
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,061 10:31 22:16 — ⚔ Scout Rush
37 968 12:49 18:14 — ⛏ Fast Castle
22 594 11:22 24:11 — ⚔ Archer Rush
19 490 11:28 21:21 — ⛏ Fish Boom FC
19 507 11:45 20:24 — ⛏ Fast Castle
17 453 11:29 21:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,895 3,725 1,925 100 12,645 13,576
4,875 4,427 250 650 10,202 13,629
4,725 3,857 1,185 100 9,867 11,282
4,545 3,197 745 100 8,587 8,882
4,770 2,725 290 200 7,985 9,895
3,100 1,025 450 525 5,100 6,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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