AoeStats
← the image ruiner

Black Forest

503284834Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 62m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
802
+20
🇺🇸 Burgundians · United States
780
+21
🇺🇸 Inca · United States
938
-22
🇺🇸 Japanese · United States
841
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,317 10:37 23:31 41:08 ⚔ Archer Rush
29 1,786 11:27 25:02 47:24 ⚔ Archer Rush
25 1,587 13:00 22:08 39:20 ⚔ Skirmisher Rush
14 904 11:21 21:50 37:53 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
33,275 23,754 9,210 3,605 69,844 86,043
25,545 20,116 16,790 1,890 64,341 90,122
23,360 17,809 15,310 3,485 59,964 66,277
18,740 19,985 11,475 1,680 51,880 63,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.