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Four Lakes

503284684Analyzed
2v2 RM · 8h ago on Aug 31, 2026· 29m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1186
+15
🇲🇽 Dravidians · Mexico
1180
+15
🇺🇸 Malay · United States
1160
-15
🇺🇸 Vikings · United States
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,590 10:05 22:59 ⚔ Fish Boom into Archers
49 1,452 11:27 20:14 ⚔ Fish Boom into Archers
Joe CMD Dravidians
40 1,209 9:53 21:23 ⚔ Fish Boom into Scouts into Skirms
33 995 10:03 19:54 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,370 6,995 1,725 575 17,665 18,437
6,725 5,641 2,480 1,400 16,246 17,571
7,040 6,388 2,600 0 16,028 18,011
5,635 4,887 2,345 1,000 13,867 14,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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