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QS Arena

503284432Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
911
+18
🇨🇦 Armenians · Canada
901
+18
🇦🇷 Bohemians · Argentina
949
-18
🇦🇷 Persians · Argentina
943
-18
Player eAPM Actions Feudal Castle Imperial Opening
Char (*) Bohemians
31 1,218 8:38 12:56 29:33 ⛏ Fast Castle
Choulaks Armenians
23 884 9:30 13:50 24:18 ⛏ Fast Castle
Fafi Persians
19 734 8:12 12:53 29:33 ⛏ Fast Castle
17 670 6:13 15:27 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,205 11,085 9,760 1,955 35,005 37,835
14,310 11,220 4,390 1,630 31,550 35,091
14,885 9,555 4,315 1,500 30,255 36,559
9,175 9,820 1,950 1,650 22,595 26,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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