AoeStats
← ZAWVMA

Black Forest

503284090Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 2m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
889
+19
🇺🇸 Vietnamese · United States
860
+20
🇧🇴 Maya · Bolivia
857
+21
🇨🇴 Georgians · Colombia
962
-20
🇨🇴 Muisca · Colombia
960
-20
🇨🇴 Khmer · Colombia
960
-20
Player eAPM Actions Feudal Castle Imperial Opening
54 136
48 119
36 90
24 59
23 58
12 30

Resources

Player Food Wood Gold Stone Spent Collected
250 125 50 0 425 115
250 27 50 0 327 127
150 80 0 0 230 180
200 21 0 0 221 173
100 0 0 0 100 179
100 0 0 0 100 129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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