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503284070Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 36m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Armenians · Uruguay
943
+16
🇺🇾 Hindustanis · Uruguay
930
+17
🇨🇱 Tupi · Chile
948
-17
🇨🇱 Vietnamese · Chile
938
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,161 10:46 20:23 ⛏ Fast Castle
Codicia01 Vietnamese
22 780 11:27 18:43 ⛏ Fast Castle
c.t_19 Hindustanis
21 753 9:34 13:47 32:49 ⛏ Fast Castle
m0123s Armenians
20 707 10:12 22:16 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,575 4,890 3,850 1,400 18,715 20,990
8,035 5,320 2,510 750 16,615 19,216
3,660 3,528 1,740 1,445 10,373 11,707
3,725 2,685 520 1,475 8,405 9,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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