AoeStats
← TheBuzzSaw304

Arabia

503284035Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 53m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
387
+13
vs
🇺🇸 Teutons · United States
318
-13
Player eAPM Actions Feudal Castle Imperial Opening
10 544 10:21 24:22 48:53
10 560 13:57 24:27 34:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,455 10,375 10,600 1,650 40,080 46,215
16,440 10,435 6,575 2,975 36,425 43,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.