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Black Forest

503284015Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 21m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1050
+12
🇨🇿 Cumans · Czechia
860
+21
🇨🇱 Khmer · Chile
968
-17
🇨🇱 Turks · Chile
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 658 13:28 16:35 ⛏ Fast Castle
Panchoo146 Turks
20 427 11:20 18:13 ⛏ Fast Castle
18 376 10:13
11 240 11:43 16:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,675 3,392 790 285 8,142 8,616
3,925 2,985 250 300 7,460 8,660
3,300 2,509 655 0 6,464 7,282
3,450 1,922 200 695 6,267 7,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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