AoeStats
← gdewitt16

Arabia

503283996Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 75m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
861
+12
🇬🇧 Franks · United Kingdom
752
+17
🇺🇸 Magyars · United States
771
-36
🇦🇷 Ethiopians · Argentina
763
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,777 9:01 25:52 47:38 ⚔ Archers into Skirms
29 2,225 11:15 28:15 50:15 ⚔ Archers into Skirms
15 1,104 11:27 25:40 66:56 ⚔ Scout Rush
13 997 10:15 24:50 58:03

Resources

Player Food Wood Gold Stone Spent Collected
20,415 26,897 11,525 1,800 60,637 102,011
21,070 8,443 10,115 3,305 42,933 74,806
18,405 12,562 8,610 1,540 41,117 41,786
13,715 12,867 7,735 1,725 36,042 37,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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