AoeStats
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Arabia

503283983Analyzed
1v1 RM · 8d ago on Aug 31, 2026· 40m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
591
+27
🇩🇪 Poles · Germany
563
-22
Player eAPM Actions Feudal Castle Imperial Opening
16 652 12:11 27:42 ⚔ Scout Rush
11 451 10:35 23:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,140 5,095 2,405 245 16,885 18,646
8,085 5,059 550 525 14,219 13,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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