AoeStats
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Black Forest

503283907Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 56m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
656
+11
🇲🇽 Britons · Mexico
458
+20
🇲🇽 Persians · Mexico
397
+23
vs
🇩🇪 Hindustanis · Germany
587
-20
🇨🇴 Romans · Colombia
545
-18
🇨🇴 Teutons · Colombia
510
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,466 13:44 22:16 40:02 ⛏ Fast Castle
13 730 13:42 24:38 36:56 ⚔ Archer Rush
11 627 14:07 23:56 46:54 ⛏ Fast Castle
8 473 22:56 33:39 45:03 ⚔ Drush FC
7 402 16:12 29:11 54:49 ⛏ Fast Castle
5 303 15:12 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,535 22,284 14,630 2,445 64,894 72,312
19,795 11,270 8,885 5,385 45,335 58,115
12,940 13,388 7,325 2,450 36,103 44,534
16,725 8,176 6,440 2,025 33,366 38,152
11,880 7,515 3,110 1,105 23,610 35,107
5,120 3,136 430 0 8,686 10,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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