AoeStats
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Coastal Forest

503283904Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 23m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1063
+12
🇨🇱 Ethiopians · Chile
1053
+13
🇨🇱 Franks · Chile
976
+16
🇨🇱 Franks · Chile
927
+19
🇺🇸 Ethiopians · United States
1014
-16
🇨🇱 Britons · Chile
991
-15
🇺🇸 Teutons · United States
975
-15
🇨🇱 Khitans · Chile
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 973 12:58 18:02 ⚔ Fish Boom FC into Archers
37 856 10:47 21:26 ⚔ Archer Rush
28 649 10:41 18:34 ⛏ Fish Boom FC
28 660 10:40 21:19 ⚔ Scout Rush
25 586 14:05 18:10 ⛏ Fish Boom FC
22 506 12:42 18:58
20 458 10:21 14:59 ⛏ Fast Castle
19 446 11:13 18:28

Resources

Player Food Wood Gold Stone Spent Collected
4,850 4,680 2,065 100 11,695 12,478
5,245 3,645 250 850 9,990 11,070
4,390 4,120 700 245 9,455 10,861
4,570 3,727 620 100 9,017 9,654
4,450 4,013 250 195 8,908 11,496
4,645 3,209 895 105 8,854 9,413
4,710 3,345 420 200 8,675 9,700
3,950 4,115 200 200 8,465 9,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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