AoeStats
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Black Forest

503283818Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 38m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1180
+9
🇲🇽 Bohemians · Mexico
1142
+10
🇺🇸 Mongols · United States
1094
+12
🇨🇱 Lithuanians · Chile
1177
-18
🇨🇱 Britons · Chile
941
-25
🇨🇱 Mapuche · Chile
901
-7
Player eAPM Actions Feudal Castle Imperial Opening
35 1,341 10:15 14:48 30:20 ⛏ Fast Castle
33 1,261 13:12 18:17 ⛏ Fish Boom FC
30 1,130 11:40 21:23 29:46 ⚔ M@A Rush
22 830 11:37 15:41 31:02 ⛏ Fast Castle
15 574 11:24 16:07 ⛏ Fast Castle
11 429 12:04 25:19

Resources

Player Food Wood Gold Stone Spent Collected
17,175 15,538 6,920 2,975 42,608 48,448
20,480 10,335 6,600 950 38,365 51,280
13,080 8,673 4,310 1,855 27,918 34,975
11,195 7,508 3,395 1,080 23,178 24,071
6,990 4,685 2,225 1,625 15,525 18,396
6,550 4,705 490 1,755 13,500 18,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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