AoeStats
← MrJellyBean9172

Arabia

503283787Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 47m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
972
+17
🇺🇸 Franks · United States
954
+18
🇺🇸 Persians · United States
939
+19
🇲🇽 Mongols · Mexico
1029
-19
🇵🇹 Saracens · Portugal
1001
-18
🇪🇸 Vietnamese · Spain
984
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,108 8:47 19:11 43:32
41 1,921 11:09 22:55 39:43 ⚔ Archer Rush
32 1,507 12:01 18:19 ⛏ Fast Castle
17 806 10:58 23:56 ⚔ Scout Rush
15 729 9:38 19:33 41:16 ⛏ Fast Castle
10 459 11:41 17:21 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,950 16,830 12,335 1,700 45,815 47,151
17,140 11,329 6,915 1,500 36,884 39,826
12,910 5,475 7,045 200 25,630 28,559
9,700 8,256 4,780 930 23,666 24,519
9,285 4,660 1,590 1,075 16,610 18,038
5,180 5,935 2,360 2,405 15,880 18,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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