AoeStats
← SAR

Arabia

503283726Analyzed
2v2 RM · 5d ago on Aug 31, 2026· 33m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
950
+16
🇨🇱 Vikings · Chile
947
+16
🇺🇸 Byzantines · United States
1000
-56
🇺🇸 Vietnamese · United States
902
-39
Player eAPM Actions Feudal Castle Imperial Opening
Goose Byzantines
44 1,506 11:07 30:27
Valky Vikings
43 1,446 9:39 20:12 ⚔ M@A FC
Breakfast Vietnamese
25 862 11:07 27:38 ⚔ Skirmisher Rush
SAR Romans
24 801 10:26 21:40 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
7,625 6,558 3,105 855 18,143 20,417
6,425 5,555 2,050 850 14,880 19,811
6,955 7,075 530 135 14,695 18,158
5,600 4,795 340 475 11,210 13,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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