AoeStats
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Yucatan

503283724Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 50m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1135
+16
🇺🇸 Berbers · United States
1033
+20
🇺🇸 Mongols · United States
1273
-24
🇨🇦 Jurchens · Canada
981
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,414 10:39 20:20 48:18 ⚔ Archer Rush
47 2,354 11:07 20:04 43:12 ⚔ Archers into Skirms
33 1,650 8:36 25:08 37:29 ⚔ Towers FC
30 1,514 10:15 15:11 48:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,135 21,134 10,345 4,575 57,189 69,616
17,945 18,693 15,040 3,550 55,228 56,721
19,545 13,887 8,880 5,325 47,637 54,177
14,045 10,100 6,730 2,375 33,250 35,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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