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Arabia

503283682Analyzed
1v1 RM · 6d ago on Aug 31, 2026· 76m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1093
+16
🇺🇸 Spanish · United States
1098
-16
Player eAPM Actions Feudal Castle Imperial Opening
hex Mongols
58 4,389 8:42 21:12 41:12 ⚔ M@A into Skirms
drabmuh Spanish
38 2,883 11:01 19:29 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,370 25,925 16,915 2,900 111,110 128,996
36,565 35,440 15,520 4,125 91,650 94,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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