AoeStats
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QS Arena

503283670Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 31m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1042
+17
🇺🇸 Cumans · United States
1020
+18
🇺🇸 Lithuanians · United States
978
+19
🇺🇸 Ethiopians · United States
974
+20
🇦🇷 Turks · Argentina
1146
-22
🇦🇷 Franks · Argentina
1071
-19
🇦🇷 Turks · Argentina
1021
-17
🇦🇷 Ethiopians · Argentina
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,621 8:19 12:27 ⛏ Fast Castle
43 1,369 7:52 14:10 ⚔ Archers FC
39 1,259 8:57 15:56 ⛏ Fast Castle
26 840 8:05 12:20 ⛏ Fast Castle
26 825 8:39 25:13 ⚔ Drush
24 760 9:09 12:42 18:29 ◆ FC into Fast Imp
24 780 8:29 12:23 28:12 ⛏ Fast Castle
15 477 9:13 13:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,345 10,030 7,175 400 31,950 36,201
9,025 8,975 2,960 1,610 22,570 22,879
10,520 4,830 2,865 1,400 19,615 24,596
7,000 7,115 4,490 200 18,805 20,636
7,470 5,275 5,775 0 18,520 21,380
5,000 4,605 1,470 200 11,275 14,448
3,875 3,380 200 2,800 10,255 12,363
4,020 3,436 675 850 8,981 8,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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