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Black Forest

503283499Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 55m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
849
+12
🇺🇸 Britons · United States
836
+12
🇬🇧 Burmese · United Kingdom
831
+13
🇺🇸 Spanish · United States
754
+16
🇨🇳 Bohemians · China
851
-18
🇧🇷 Britons · Brazil
815
-16
🇬🇧 Georgians · United Kingdom
681
-10
🇪🇪 Vietnamese · Estonia
677
-10
Player eAPM Actions Feudal Castle Imperial Opening
No name1406 Burmese
27 1,506 14:58 25:21 ⛏ Fast Castle
Thorin087 Khitans
23 1,276 13:07 21:44 43:32 ⛏ Fast Castle
杰哥真棒 Bohemians
22 1,202 11:23 14:57 28:14 ⛏ Fast Castle
Ita Britons
16 871 11:16 28:23 38:19 ⚔ Archers into Skirms
15 849 13:17 23:35 37:55 ⛏ Fast Castle
Daddyroids Spanish
13 697 12:23 18:46 32:09 ⛏ Fast Castle
kaspko Vietnamese
13 700 13:33 29:55 ⚔ Archers into Skirms
Zancan Britons
9 478 14:29 25:01 ⚔ Drush FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,820 11,385 25,575 1,500 70,280 84,464
21,565 19,960 9,315 3,580 54,420 65,407
16,445 14,413 8,280 1,300 40,438 44,417
14,335 14,190 9,030 2,665 40,220 50,884
17,015 9,073 5,845 1,735 33,668 40,781
12,795 9,463 2,665 2,305 27,228 35,603
10,595 9,620 2,420 1,015 23,650 29,655
6,830 4,850 585 905 13,170 18,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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