AoeStats
← Klesk7294

Arabia

503283101Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 99m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
916
+13
🇲🇽 Mongols · Mexico
845
+16
🇲🇽 Maya · Mexico
818
+17
🇲🇽 Khmer · Mexico
920
-19
🇨🇱 Khitans · Chile
847
-15
🇺🇸 Portuguese · United States
767
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 4,229 10:34 25:22 38:53 ⚔ Archer Rush
38 3,782 10:32 25:01 40:27 ⚔ Scout Rush
27 2,664 10:46 24:38 43:09 ⚔ Scouts into Archers
22 2,224 10:41 21:46 34:44 ⚔ Archer Rush
15 1,460 10:31 23:00 52:57 ⚔ Scout Rush
12 1,219 9:52 19:17 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,640 45,902 16,065 2,585 126,192 128,313
48,525 28,450 20,075 4,825 101,875 138,695
31,885 45,027 20,115 2,150 99,177 122,249
39,475 26,935 27,935 3,700 98,045 113,116
22,810 19,120 27,995 2,540 72,465 100,267
42,620 19,755 3,245 3,140 68,760 72,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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