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Arabia

503283097Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 55m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
766
+15
🇨🇱 Goths · Chile
720
+17
🇺🇸 Khmer · United States
745
-16
🇺🇸 Romans · United States
737
-16
Player eAPM Actions Feudal Castle Imperial Opening
eLROMPECATRE Persians
40 2,208 10:19 24:40 39:10 ⚔ Scout Rush
Luthien Goths
24 1,327 12:00 40:14
12 697 10:10 20:10 ⛏ Fast Castle
Dewey Finn Romans
11 607 11:44 39:45 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,900 11,340 7,790 2,150 45,180 51,281
10,590 6,190 1,705 595 19,080 27,997
8,035 6,008 1,705 1,515 17,263 19,410
7,255 7,257 1,695 940 17,147 19,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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