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QS Arena

503283078Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 37m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
802
+10
🇨🇱 Goths · Chile
799
+10
🇺🇸 Bohemians · United States
798
+10
🇹🇷 Goths · Türkiye
775
+11
🇲🇽 Vikings · Mexico
738
-13
🇺🇸 Turks · United States
656
-10
🇧🇷 Hindustanis · Brazil
642
-9
🇧🇪 Spanish · Belgium
604
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 796 9:29 14:59 25:01 ⛏ Fast Castle
TomBot019 Turks
15 560 6:51 15:14 29:11 ⛏ Fast Castle
Æthelred Hindustanis
15 582 8:11 17:59 30:39 ⛏ Fast Castle
15 578 12:10 18:20 37:27 ⛏ Fast Castle
akjamesm49 Bohemians
15 583 8:40 13:34 23:38 ⛏ Fast Castle
cmblqn Goths
15 580 10:24 20:37 31:04 ⛏ Fast Castle
fc_sniper2002 Spanish
11 423 11:44 20:24 ⛏ Fast Castle
Sow Vikings
10 368 18:04 23:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,170 11,395 8,660 1,600 39,825 56,337
16,825 12,485 8,655 1,600 39,565 42,078
16,990 11,365 9,570 1,500 39,425 45,397
18,700 9,950 7,210 1,600 37,460 42,415
11,100 14,025 7,170 3,050 35,345 44,988
17,995 8,465 6,305 1,600 34,365 36,885
9,045 8,755 3,355 2,090 23,245 23,900
5,625 4,875 1,715 200 12,415 16,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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