AoeStats
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QS Arena

503283006Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 41m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1119
+13
🇦🇷 Celts · Argentina
1057
+15
🇺🇸 Persians · United States
1047
+16
🇺🇸 Inca · United States
1046
+16
🇦🇷 Celts · Argentina
1093
-17
🇦🇷 Huns · Argentina
1082
-17
🇦🇷 Vietnamese · Argentina
1017
-14
🇦🇷 Muisca · Argentina
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,132 7:34 15:12 31:28 ⛏ Fast Castle
36 1,503 8:12 13:00 36:58 ⛏ Fast Castle
34 1,398 8:41 12:55 36:26 ⛏ Fast Castle
29 1,188 7:54 14:28 40:13 ⛏ Fast Castle
28 1,149 8:45 13:03 30:15 ⛏ Fast Castle
24 1,013 9:08 15:54 33:08 ⛏ Fast Castle
20 848 9:02 16:11 37:51 ⛏ Fast Castle
15 643 9:30 14:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,000 18,345 10,505 2,250 57,100 69,783
22,355 15,305 10,625 2,200 50,485 52,982
13,600 15,275 12,450 2,200 43,525 50,505
14,700 14,180 9,910 1,600 40,390 45,612
12,600 10,210 11,220 3,650 37,680 40,639
12,230 9,570 3,980 1,925 27,705 28,801
9,960 11,335 3,745 910 25,950 30,905
5,465 3,570 250 975 10,260 11,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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