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Arabia

503282969Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 48m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
987
+16
🇨🇱 Vietnamese · Chile
977
+16
🇧🇬 Goths · Bulgaria
981
-16
🇵🇹 Khmer · Portugal
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
DostiL [CL] Tatars
48 2,341 11:03 17:35 36:38 ⚔ Drush FC
Perejil Vietnamese
45 2,215 9:49 19:16 36:46 ⚔ Archer Rush
Royal Khmer
32 1,566 10:33 20:18 39:54
23 1,143 9:53 26:43 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,070 14,463 11,115 1,500 50,148 61,985
26,170 9,280 8,760 1,625 45,835 49,501
23,270 9,586 10,110 2,500 45,466 48,136
17,280 17,592 7,835 1,675 44,382 47,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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