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Arabia

503282965Analyzed
1v1 RM · 11h ago on Aug 31, 2026· 39m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
627
+15
🇨🇱 Mongols · Chile
610
-15
Player eAPM Actions Feudal Castle Imperial Opening
jucealegria Mongols
16 638 10:26 25:49 ⚔ Archer Rush
Lord Lucas Portuguese
11 448 14:11 23:31 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,095 9,945 4,775 1,600 27,415 33,225
11,070 7,425 5,145 1,650 25,290 31,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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