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Black Forest

503282835Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 34m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1185
+13
🇦🇷 Mongols · Argentina
1160
+14
🇦🇷 Saracens · Argentina
1107
+17
🇧🇷 Mongols · Brazil
1162
-17
🇦🇷 Poles · Argentina
1129
-15
🇺🇸 Bengalis · United States
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
guarda Ethiopians
48 1,659 11:15 23:53 ⚔ Archer Rush
YuYu Poles
45 1,577 11:50 20:06 ⚔ Scout Rush
39 1,364 11:12 16:34 ⛏ Fast Castle
Deski :) Mongols
34 1,177 11:05 16:26 ⛏ Fast Castle
T@n0 Loc0-! Saracens
23 818 12:21 20:49 ⛏ Fast Castle
sicANDtwisted Bengalis
11 392 12:27 19:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,235 9,956 4,015 1,540 26,746 31,194
14,840 8,174 670 850 24,534 28,629
7,700 8,365 2,735 990 19,790 22,028
6,905 7,496 4,655 360 19,416 20,319
6,025 5,640 2,515 205 14,385 15,426
4,375 2,854 650 100 7,979 8,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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