AoeStats
← ArimaMVP

Yucatan

503282796Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 72m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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777
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769
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747
+15
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735
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792
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🇦🇷 Franks · Argentina
730
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🇺🇸 Mongols · United States
710
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🇧🇷 Khmer · Brazil
680
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,912 13:49 18:04 40:08
30 2,171 12:52 24:27 48:49 ⚔ Drush into Skirms
26 1,913 11:26 16:42 31:02 ⛏ Fast Castle
21 1,550 11:20 19:07 36:49 ⛏ Fast Castle
16 1,152 12:59 24:03 41:38 ⚔ Scout Rush
11 816 11:35 32:57 ⚔ Archer Rush
9 620 10:35 17:04 35:28 ⛏ Fast Castle
6 404 13:20 22:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,340 44,968 30,630 12,615 123,553 156,992
21,020 53,880 15,965 3,450 94,315 107,906
18,160 31,424 19,860 2,750 72,194 98,116
21,480 13,640 8,550 5,600 49,270 52,193
12,960 16,040 13,245 850 43,095 70,354
13,415 7,170 3,690 3,450 27,725 35,452
7,310 4,950 1,900 750 14,910 20,089
7,160 5,317 955 1,290 14,722 17,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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