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Arabia

503282767Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 83m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
870
+18
🇵🇪 Armenians · Peru
916
-18
Player eAPM Actions Feudal Castle Imperial Opening
ESYM Armenians
47 3,934 9:55 20:13 35:39 ⛏ Fast Castle
AJB Spanish
22 1,811 11:31 20:45 35:29

Resources

Player Food Wood Gold Stone Spent Collected
38,585 31,925 18,065 4,400 92,975 108,200
27,750 24,238 9,855 3,165 65,008 74,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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