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Arabia

503282764Analyzed
1v1 RM · 4d ago on Aug 31, 2026· 81m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1353
+17
🇦🇷 Jurchens · Argentina
1373
-17
Player eAPM Actions Feudal Castle Imperial Opening
MatPy Franks
47 3,826 9:10 21:37 41:07 ⚔ Scout Rush
ZePP Jurchens
28 2,316 9:22 20:55 43:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,900 27,044 23,570 4,200 124,714 156,730
56,215 33,856 20,250 4,520 114,841 116,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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