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Black Forest

503282733Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 144m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇳 Britons · Tunisia
532
+11
🇹🇳 Berbers · Tunisia
517
+12
🇲🇽 Bulgarians · Mexico
433
-12
🇨🇴 Romans · Colombia
418
-11
Player eAPM Actions Feudal Castle Imperial Opening
Noureddine27 Berbers
28 4,026 10:33 21:13 41:31 ⛏ Fast Castle
JxRawII Romans
20 2,832 14:23 24:19 41:42 ⛏ Fast Castle
lonshoRoginegro Bulgarians
16 2,381 15:13 31:41 45:00 ⛏ Fast Castle
10 1,435 13:48 28:30 44:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,975 66,203 37,835 3,980 176,993 181,909
47,090 36,935 53,085 4,820 141,930 256,369
19,320 48,626 39,115 11,100 118,161 222,883
50,540 33,733 26,575 3,585 114,433 134,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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