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Arabia

503282709Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 55m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1212
+13
🇺🇸 Huns · United States
1197
+13
🇦🇷 Dravidians · Argentina
1157
-14
🇲🇽 Byzantines · Mexico
1124
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,849 11:39 27:56 45:49 ⚔ Scout Rush
yayo_1392 Byzantines
34 1,879 11:29 22:20 44:12 ⚔ Scout Rush
QuailzEnFire903 Sicilians
1 81
ernestoadrianza123 Dravidians
0 23

Resources

Player Food Wood Gold Stone Spent Collected
24,050 17,768 8,495 3,120 53,433 59,334
18,285 11,245 8,850 1,600 39,980 42,530
0 0 0 0 0 139
0 0 0 0 0 229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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