AoeStats
← Yisus Patitas Suaves

QS Arena

503282635Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Koreans · Peru
1114
+12
🇵🇪 Teutons · Peru
1075
+14
🇦🇷 Italians · Argentina
1033
+15
🇵🇪 Spanish · Peru
1019
+16
🇨🇦 Magyars · Canada
1064
-16
🇨🇴 Mongols · Colombia
1049
-15
🇻🇳 Persians · Vietnam
993
-13
🇧🇷 Britons · Brazil
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,089 8:23 12:14 27:15 ⛏ Fast Castle
37 2,053 9:11 14:09 27:51 ⛏ Fast Castle
28 1,561 7:38 11:31 30:31 ⛏ Fast Castle
26 1,435 11:04 15:01 34:15 ⛏ Fast Castle
26 1,460 6:43 16:20 27:12 ⛏ Fast Castle
22 1,199 7:14 12:48 29:32 ⛏ Fast Castle
22 1,217 8:09 12:26 28:46 ⛏ Fast Castle
13 711 8:38 13:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,605 24,170 20,850 3,030 80,655 96,163
38,255 21,355 17,655 2,750 80,015 88,774
28,385 33,805 8,480 3,935 74,605 99,507
28,130 21,870 17,520 600 68,120 70,569
24,510 16,740 20,415 2,250 63,915 77,463
17,820 24,275 10,805 1,765 54,665 59,793
21,080 16,275 11,775 2,860 51,990 55,870
6,630 5,110 745 1,170 13,655 14,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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