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Coastal Forest

503282569Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 64m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
807
+12
🇧🇷 Teutons · Brazil
708
+17
🇺🇸 Koreans · United States
789
-17
🇨🇱 Huns · Chile
659
-12
Player eAPM Actions Feudal Castle Imperial Opening
LaBoka69 Lithuanians
38 2,475 9:28 27:25 51:35
BartBroz Teutons
22 1,446 10:56 30:27 53:51 ⚔ M@A into Fish Boom into Archers
Covert_Coati Koreans
21 1,355 12:11 19:45 42:47 ⚔ Fish Boom into Archers
14 905 29:14 35:27 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
25,230 21,413 14,790 2,525 63,958 72,746
25,725 20,442 8,710 4,225 59,102 69,674
17,710 24,030 10,815 2,750 55,305 60,722
11,655 8,324 2,205 1,630 23,814 24,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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