AoeStats
← TacticalBender

Team Islands

503282399Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 109m 6s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1089
+7
🇲🇽 Vikings · Mexico
763
+21
🇨🇦 Portuguese · Canada
733
+22
🇻🇪 Britons · Venezuela
891
-17
🇪🇸 Chinese · Spain
872
-17
🇺🇸 Wu · United States
833
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 4,463 12:24 20:36 30:19 ⛏ Fish Boom FC
23 2,550 9:38 20:12 30:58 ⛏ Fish Boom FC
22 2,420 13:43 18:19 29:11 ⛏ Fish Boom FC
18 1,970 10:25 17:55 30:51 ⛏ Fast Castle
17 1,882 13:20 20:02 31:49 ⛏ Fish Boom FC
15 1,654 13:48 19:43 34:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,900 73,155 49,155 6,595 171,805 205,925
41,985 68,530 32,835 3,510 146,860 186,510
23,720 45,185 37,478 10,335 116,718 167,383
14,975 53,395 32,735 2,600 103,705 122,699
42,980 28,460 20,635 3,690 95,765 125,497
22,475 37,285 23,640 4,450 87,850 94,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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