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Arabia

503282131Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1144
+15
🇦🇷 Magyars · Argentina
1062
+32
🇺🇸 Hindustanis · United States
1116
-17
🇺🇸 Persians · United States
1116
-17
Player eAPM Actions Feudal Castle Imperial Opening
Korvus•Core Magyars
42 1,936 10:09 20:47 45:05 ⚔ Scout Rush
RedoX Britons
41 1,883 10:43 22:13 41:19 ⚔ Archer Rush
JP Hindustanis
34 1,561 11:30 17:12 ⛏ Fast Castle
WhyteKev Persians
19 855 12:18 17:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,450 10,344 7,945 1,005 35,744 38,124
13,820 12,275 7,080 1,615 34,790 36,478
16,135 10,583 5,610 1,790 34,118 36,282
12,420 5,962 7,015 1,710 27,107 31,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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